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  1. #1
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    Quote Originally Posted by 1orion2many View Post
    Russ isn't stoopid, he was just a drunkard. Spacewolves are the equivalent of Space vikings, drinking fighting and more drinking. They are excellent all rounders with both ranged and close combat weapons, I much prefer to get in close combat with them as I put as many power weapons in the squads as possible(you can have 3 power weapons in a squad of 10 if one of them is a squad leader), this makes them excellent for killing off Necrons as they don't get their we'll be back roll against power weapons. One last thing, I think Russ is the only Primarch believed to be left alive floating around the galaxy(superior doggy genes)
    I have no problem with Space Wolves, I used to have them in the old days. The new marine codex gives all Marine chapters accsess to squads with ludicrous ammounts of power weapons, as well as bike troops so the various flavours of SpaceMarine are brought to an even footing.

    As for the Primachs they are all generaly sleeping or lost, or Demon princes in the case of the chaos ones, Russ is no real excpetion. All the mythology sugests they will be back at the end of the universe. Of the top of my Head the Primarch are.....

    leman Russ: Lost in the warp
    Lion El Jhonson: Sleeping in the rock
    Sangunius: Dead
    Corvus: No idea
    Rogal Dorn: Presumed dead
    Robute Gulliman: Preserved in stasis with a fatal wound
    Vulkan: Dissapeared to return for Armageddon
    Alpharius: No idea
    Peturbo: Demon Prince
    Magnus: Demon Prince
    Mortarion: Demon Prince
    Fulgrim: Demon Prince
    Angron: Demon Prince
    Night Haunter: Dead
    Ferrus Manus: No idea
    Jaghatti Khan: Can't recall

    If you really want to make Necrons cry, sic a Demon Prince on them they don't like that one bit, oh wait loyalists don't have those.

  2. #2
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    You've got me curious now Pete, i'll have to check up on the power weapons as I thought it did negate the we'll be back rule. Yes the individual chapters are less specialised compared to what they used to be, We still have the Venerable Dreadnought and not the watered down version the rest of the marines get. I've got a 13th company which I need to put together, has anyone played the eye of terror expansion either as the 13th company or against them and how did they fair? A Demon Prince, bring on the Grey Knights Grand Master I say.

  3. #3
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    now power weapons merely ignore armour saves, much like monstrous creature attacks, powerfists still double strength which makes deathwing fun for pummelling necrons, too bad Termies cant perform sweeping advances

  4. #4
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    Quote Originally Posted by 1orion2many View Post
    You've got me curious now Pete, i'll have to check up on the power weapons as I thought it did negate the we'll be back rule. Yes the individual chapters are less specialised compared to what they used to be, We still have the Venerable Dreadnought and not the watered down version the rest of the marines get. I've got a 13th company which I need to put together, has anyone played the eye of terror expansion either as the 13th company or against them and how did they fair? A Demon Prince, bring on the Grey Knights Grand Master I say.
    The Venerable Dreadnought for the regular chapters has returned to the good old days of WS/BS 5, so its no longer a SpaceWolf only thing.

    I've fought the 13th company, there tough hand to hand fighters but slow for marines as there all foot troops with maybe some bikes. So far my Chaos army has manged to best them. Ordinary Space Wolves are more effective. A new SpaceWolf Codex will be out next year probably so beware the 13th company may go the way of the dodo.

    Having used my Marines tonight for the first time in years and in the new edition, I have to say Marines are no longer as easy to use as they were. With cover saves much better and more common, enemy light infantry can shrug of a lot firepower. And with numbers on the enemies side marines can often find themselves out shot or out combated. It seems Marines must be more tactical now and choose there fights, they can't just wade in anymore.

    There is a good chance the Necrons "We'll be back" will be changed into "Feel no Pain" in which case power weapons will kill them outright. Nost sure what the current rules are I rarely encounter Necrons.

    Lastly MY Daemon Prince eats Grand masters for breakfast. If you wanna scare a daemon Prince, or other elite HTH monster then Assault Terminators are the way to go.


    Hmm probably should sclae the pic down some day
    Last edited by Lord_Zed; 27th September 2008 at 02:14 AM.

  5. #5
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    Nice pic Zed, well the Spacewolves venerable still has the ability of the reroll for first turn and can be used as a HQ choice instead of an elite. This is handy as the Wolves have to take a HQ for every 750 points so you can use points elsewhere. I still would have thought the Greyknights would be a worrying proposition for your Daemon Prince. I personally prefer to line the big buggers like DP's up against my Termies and shoot like hell with 3 assault cannons, that way hopefully by the time it reaches me in two turns he has some reduction on its wounds and with a little bit of luck finish it off with Power fists. I always team up my Wolfpriest with my Terminators just to annoy people with normal ballistic weapons, because the priest carries potions and Balms if you fail a normal save you can ignore it once per turn as long as it isn't an instant kill weapon that is double your toughness. While I remember are these pics of figures you have painted as they look well done.

  6. #6
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    To be fair you said Grandmaster, the Grandmaster is good but odds are good the Daemon Prince can still kill the Grandsmaster faster than the Grandmaster can kill the Daemon prince. A squad of Termies are a different kettle of fish entirely, though with the advantage of flight the DP still has a good odds of getting the drop on the Terminators. A squad of Terminators is more costly than the DP so If it can take out one squad and be banished in the process its done its job. I find Grey Knights to exspensive myself, Assualt Terminators with Thunder Hammers are the ticket better invunerable save to ward of monstorus creature attacks and if one Thunder hammer gets a hit then the entire squad is going to have a chance to fight next turn.

    Enjoy multiple assault cannons while they last, as they will likely go back to one per 5 men in the next codex, but on the up side theyll probaly ditch the annoying Space Wolves HQ rule.

    And yes that's one of my Daemon Princes, probably painted him some years back now, he's alright. Here's something more recent.




  7. #7
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    I wish i had your painting skills Lord_Zed, those models look very nice

  8. #8
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    Very nice Zed, I'll put a pic up of the only figure I have tried to put an effort onto painting. If they bugger up the codex of Spacewolves then I'll more than likely retire them. I know someone who used to play Dark Angels but he believes they have ruined that codex and has stopped playing them. I think but can't remeber for sure that normal marines can have one heavy weapon per 4 Terminators I think rounded down, this means to get 3 heavy weapons into a Termie squad a normal marine player needs at least 11 terminators. At the moment Space wolves can get 3 heavies with 7 people, 1 heavy per 3 marines rounded up, this means if you have a seventh Terminator you can have a third heavy. Are you telling me they are going to butcher this specialty in the new wolves codex. What is the point of having different chapters if they are all virtually the same besides their colour scheme. The guy I mentioned above with Dark Angels does not do DeathWing or Ravenwing which I think might be the way for him to go.

  9. #9
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    Quote Originally Posted by Lord_Zed View Post

    leman Russ: Lost in the warp
    Lion El Jhonson: Sleeping in the rock
    Sangunius: Dead
    Corvus: No idea
    Rogal Dorn: Presumed dead
    Robute Gulliman: Preserved in stasis with a fatal wound
    Vulkan: Dissapeared to return for Armageddon
    Alpharius: No idea
    Peturbo: Demon Prince
    Magnus: Demon Prince
    Mortarion: Demon Prince
    Fulgrim: Demon Prince
    Angron: Demon Prince
    Night Haunter: Dead
    Ferrus Manus: No idea
    Jaghatti Khan: Can't recall
    Hope you don't mind being updated, but I think the list is:

    Lion El Johnson - Sleeping in the rock
    Sanginus - Dead, killed by Horus
    Ferrus Manus - Dead, killed by Fulgrim
    Leman Russ - MIA - back for the Wolf Time
    Vulkan - MIA - hoped to return if 9 relics are found
    Rogal Dorn - Dead after a suicidal boarding action.
    Jaghatti Khan - Fate not yet revealed, but clearly not with his boys. MIA?
    Roubute Guiliman - Dead in stasis, killed by Fulgrim
    Corax - Left to wander the Eye of Terror (broken hearted after what he had to do to save his legion)

    Two Primarchs of course never revealed.

    Pertarbo - Daemon Prince - Unaligned
    Horus - so very, very dead.
    Conrad Curze - Dead, by an Imperial assassin
    Alpharius - Turned out to be a pair of twins. One is dead, other is ?
    Angron - Daemon Prince - Khorne
    Mortarion - Daemon Prince - Nurgle
    Magnus the Red - Daemon Prince - Tzeentch
    Fulgrim - Body-Daemon Prince of Slannesh Mind-Trapped and tormented by daemon
    Lorgar - Daemon Prince Chaos Undivided
    Me Grimlock no bozo - me king!

  10. #10
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    Thanks for the heads up Zed, maybe Russ is just hanging with the Thirteenth company. I never really considered 2000 points to be a large game as I don't have to many troops to move around. I'm just tooooooo lazy when it comes to painting so i have as many tanks as possible 3 max I think in 2000 points plus my Dreadnought/HQ, 2 x 10 man squads, 1 scout squad with wolf gaurd leader(all my squads have these to improve power weapons count), 7 man Terminator squad with a Wolf priest and a Rune Priest thrown in with either of the previously mentioned 10 man squads(love stormcaller). The 3 tanks I take are normally The Landraider Crusader, Vindicator(please shoot me tank) and a Predator decked out with lascannons for tank killing. I have played 1500 and 750 point games and have enjoyed them all, the only time I don't enjoy a game is when the person your playing starts cracking the s***s because they are getting beaten, these people i only ever play once or twice then just give them a wide berth.

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