Ozformers Transformers Club of Australia


Go Back   Ozformers Transformers Club of Australia (otca.com.au) > Info and Activities > Ratbat's Transformers Reviews

Sightings/Sales

View Poll Results: Will Trypticon battle your Metroplex/FM?
Of course.... I'm a completist 13 29.55%
Yes, can't wait for this awesomeness 17 38.64%
Only if the toy sales are good 7 15.91%
Once it hits clearance 4 9.09%
[Parent voice from childhood] how much??? No... Put it back... NOW!!! 3 6.82%
Voters: 44. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #71  
Old 21st July 2017, 08:29 AM
Batfan007's Avatar
Batfan007 Batfan007 is offline
Rank 5 - Dedicated Member
 
Join Date: 4th Jun 2016
Location: SPEARWOOD
Posts: 528
Default

Quote:
Originally Posted by Krayt View Post
Now the pictures are done.... Some words to go with it.

Mine (and many others) have a huge clunk noise when the tail is moved, and then the tail doesn't hold in "dino mode".

The clunk you would think is the ratchet.... But it's not. The cross piece that is supposed to hold the ratchet in place only has a couple of mm of grab into the ratchet. The noise is this jumping/snapping/clunking out of the ratchet piece, and the fact that there is a spring means the ratchet peices can be pushed out of the way so the tail can move.

Not here's the kicker. One plain of the cross is uniform:

lllllllllllllllllllll
:::::::::::::
OOOOOOOO


The other plain is not: (trying a few symbols to try and say what I mean)

iiiillllllllllllliiii
....::::::::::....
__---------__

This means that the "clunk" is this cross piece coming out of the ratchet, and when you rotate it two things:

The tail doesn't move far enough (90 deg) to get to the other slot.
There is a circle moulded with/around the ratchets cross (picture a circle with a cross in it) so the uniform plain can't "fall" into place as it is always touching the circle.

So he has dodgy hips AND a dodgy tail ratchets?

Man, trippers is really showing his age.

Have you guys started a thread here at OTCA for all the various mods and stuff, be nice to get all this info in one technical thread.
Similar stuff over at TFW but it tends to sprawl into various threads making it hard to follow.

Be nice to have a resource of all ideas and suggested fixes in one place for people that have him, and the many more over the following year who will be asking for these bits of technical help etc.
Reply With Quote
  #72  
Old 21st July 2017, 10:51 AM
GoktimusPrime's Avatar
GoktimusPrime GoktimusPrime is offline
Rank 6 - Deluxe Member
 
Join Date: 27th Dec 2007
Location: Sydney NSW
Posts: 34,390
Default

Trypticon hip joint modification thread
Reply With Quote
  #73  
Old 21st July 2017, 09:24 PM
Batfan007's Avatar
Batfan007 Batfan007 is offline
Rank 5 - Dedicated Member
 
Join Date: 4th Jun 2016
Location: SPEARWOOD
Posts: 528
Default

Quote:
Originally Posted by GoktimusPrime View Post
Thanks.

Reply With Quote
  #74  
Old 21st July 2017, 09:55 PM
Paulbot's Avatar
Paulbot Paulbot is offline
Rank 6 - Deluxe Member
 
Join Date: 27th Dec 2007
Location: Chadstone, Vic
Posts: 14,095
Default

I'm hoping that the Trypticon I have on order will come from a later wave where they have fixed this hip problem. Or that TakraraTomy will fix it by the time they release theirs.
Reply With Quote
  #75  
Old 22nd July 2017, 07:59 PM
hYpNoS's Avatar
hYpNoS hYpNoS is offline
Rank 5 - Dedicated Member
 
Join Date: 10th Sep 2016
Location: melbourne
Posts: 771
Default

Quote:
Originally Posted by GoktimusPrime View Post
That's the spring cut method, permanent and not reversible, I wasn't comfortable with that :/

Until a 3p team does something the ratchet to friction method as previously mentioned in this thread does the job, I find my trypticon does better without the need for the ratchets, only extreme stuff he might fail but I have little need for anything that crazy like him doing the limbo with bent knees
Reply With Quote
  #76  
Old 23rd July 2017, 04:54 PM
Nonalyth's Avatar
Nonalyth Nonalyth is offline
Rank 3 - Basic Member
 
Join Date: 25th Sep 2013
Location: Brisbane
Posts: 50
Default

My figure is having the same problem with its tail as Krayt described. After having to open up one of the hips to fix the assembly and finding that a massive ordeal, the idea of taking the tail apart is incredibly daunting. Doubly so as I can't even be sure there's anything I can do to fix it.
Reply With Quote
  #77  
Old 23rd July 2017, 05:50 PM
Jellico Jellico is offline
Rank 3 - Basic Member
 
Join Date: 16th Sep 2016
Location: Brisbane
Posts: 416
Default

The two different hip problems are major, effecting mobility in the case of the big ratchet and transformation in the case of both.

The tail fault (which I suspect I have) is manageable. As Nemesis the leg pegs hold it in position. As the base it lies straight on the ground. If standing upright, it bends and rests on the ground. If leaning forward gravity holds it straight. The only time it becomes a real issue is if Trypticon wants to lean forward with the tail raised. Not going there.
Reply With Quote
  #78  
Old 23rd July 2017, 07:32 PM
griffin's Avatar
griffin griffin is offline
Rank 10 - Admin
 
Join Date: 24th May 2007
Location: Brisbane
Posts: 31,552
Default

Training my Trypticon, and feeding him treats when he gets things right....

Reply With Quote
  #79  
Old 24th July 2017, 10:22 AM
Nonalyth's Avatar
Nonalyth Nonalyth is offline
Rank 3 - Basic Member
 
Join Date: 25th Sep 2013
Location: Brisbane
Posts: 50
Default

[UPDATE] Opened up the tail last night and, based on advice frok TFW, glued the toothed ratchet plate into place. There really is no reason for it to not be attached in the first place. The teeth are significantly longer than the tabs holding it in place, a major design flaw in my opinion. The tail now happily locks in both positions, and the ratchet really doesn't feel that tight.

Good result.
Reply With Quote
  #80  
Old 25th July 2017, 07:18 PM
BigTransformerTrev's Avatar
BigTransformerTrev BigTransformerTrev is offline
Rank 6 - Deluxe Member
 
Join Date: 2nd Jun 2011
Location: Rylstone
Posts: 7,118
Default

Some people are saying that it was only one particular batch of Trypticons that had bad hips. Did anyone here definetly get one with bad hips and if so do you know what the batch number on your box was?

I'm afraid to open mine in case it breaks and since I have the Tak/Tom version ordered I can wait for it if necessary. Would really like to open Trypticon though - have been tossing it up for weeks. I wont be opening him up to cut any springs - Im too ham-fisted for that.
__________________
www.bigangrytrev.com
Join the Trevolution!

Follow on FB: BigAngryTrev Twitter: @BigAngryTrev and Tumblr: BigAngryTrev!


Toy Reviews: POTP Punch/Counterpunch

Articles: Video of 100+ Generation Cons, Game App - Bumblebee Overdrive
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +10. The time now is 02:53 PM.


Powered by vBulletin® Version 3.8.5
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.