Remember the old Doom IDSPISPOPD No clipping cheat? . Made the game easier when you could just walk through walls instead of collecting keys and could take shelter from enemies by leaving the room from any point.
Well back in the day, I had one of those Doom editors that would let you change stats like hitpoints in the game. My favourite thing to do was to set the enemies to have "no-clipping" instead!
You could then fire one shot and every monster that "heard" it would come after you as programmed, but now they wouldn't be stopped by walls or doors, and you had nowhere to "hide". Was pretty fun and made regular levels basically impossible to complete.
Hehe, I remember when that sort of thing would occur due to glitches within the shareware versions! - It always seemed to be the Lost Souls & Imps oddly enough, but having it on permanently AND open to all the Hell Spawn definitely would've made things interesting.
I sure do remember "IDSPISPOPD" too, as well as it being an utter pain to recall! - I also remember being relieved with Doom 2 swapping it out for "IDCLIP".
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lol, those were the days, to do something abnormal, all you had to do was find a cheat sheet somewhere...these days they try to pass that off as 'dlc' what a load..
https://www.youtube.com/watch?v=mn2J4Loe57g
A link to the updated V20 of brutal doom... looks so good lol... I was reading somewhere that the new reboot of doom coming up takes a lot of ideas from them.. Apparently, being able to do Mortal Kombat style fatalities and such... Supposed to be going back to the old ways of just non stop killing action like the originals haha and apparently no reloading weapons just like the good old days! Bethesda have taken the reigns on this one and I can't wait!