Thank you, I think I'll like it here.
I have Wave 2 on preorder at RK, so should be some more posts from me soon
Thank you, I think I'll like it here.
I have Wave 2 on preorder at RK, so should be some more posts from me soon
Pretty much this.
Your topic was kept, and even inspired me to start doing up index/group comment topics of a similar format in future... to help make it easier for members to find individual review topics AND an option for members to be able to do quick comments on less popular items or a group of items while they are inspired to do so (and not be put off by having to create a whole new topic).
Here's my review for Combiner Wars Voyager Class Motormaster.
https://m.youtube.com/watch?v=0cDRO23A3bs
excellent writeup prjkt , very helpful
Wanted items:
eHobby Orion Pax and Dion
thank you, no worries
in other news, have some more comparison shots.
I picked similar characters/alt modes to these guys, or their pending remoulds...
The size comparison is vehicle mode is very good. And I kind of like that the robot modes are just a little shorter.
I should have compared with some more recent Generations releases - the figures I used are a little taller than some of the more recent releases
I got bored so i typed down the Aerialbots and Stunticon Combiner Wars bios that were on the app before it eventually disappears.
Aerialbot Bios:
Air Raid
If you need one warrior to fly into a hotbed of enemy activity, AIR RAID is the bot to call. He's at his best when he's a one-bot wrecking crew. There's something about improbable odds that pushes his circuits to function at beyond-peak pefermance.
Alpha Bravo
While the rest of the AERIALBOTS are built for speed, ALPHA BRAVO is geared for precision. His VTOL engines let him maneuver into and out of spots other team members can't reach.
Autobot Powerglide
Aerial acrobat well-versed in dogfighting tatics
Firefly
The AERIALBOT recon expert hides in plain sight, FIREFLY skips stealth armour and cloaking programes, relying purely on speed and his unmatched evasive ability.
Skydive
If it happens in aerial combat, then it lives in the memory circuits of SKYDIVE. The master tactician has cataloged every airbourne maneuvers and tactic, and the AERIALBOT flying ace has mastered them all.
Silverbolt
The leader of the AERIALBOTS forms the core of thte team's combined form SUPERION, a single-minded force bent only on DECEPTICON destruction.
Superion
The mighty union of six AERIALBOTS, SUPERION thinks of little else besides destroying DECEPTICONS
Stunticons Bios:
Breakdown
Breakdown is alway worried that he is being watched. The DECEPTICON take full advantage of his need to remain unseen, and mobilize him as a scout. Paranoia comes in handy when you're trying to avoid detection.
Deadend
Most DECEPTICONS would say the AUTOBOTS are doomed. DEADEND is the only one who'd say the same about the DECPTICONS. He's convinced the end of the universe is right around the courner, and he going out with his blasters blazing.
Decepticon Blackjack
Clever warrior calculates the odds and hatches his plan
Decepticon Dragstrip
No DECEPTICON is as relentless in the pursuit of victory than DRAGSTRIP. To him victory means power, and second place is as good as a place on the scrap heap.
Decepticon Offroad
The newest member of the STUNTICONS is pressed into action on missions his teammates want no part of, giving him the opportunity to show off his extreme-conditions combat training. It's dirty work in the most dangerous situations, but it's the only way he'll win his teammates trust.
Motormaster
MOTORMASTER punishes enemies and allies alike with the brute force of a tyrant, breeding fear and hatred in all who encounter him, even his STUNTICON Teammates.
Menasor
The ultimate DECEPTICON weapon with only one flaw: he's prone menacing fits of unfocused rage.
Last edited by G1Optimal; 2nd April 2015 at 04:44 PM.
Ok, so wave three arrived today - photos to follow as usual.
Voyagers:
Hot Spot: Probably my favourite voyager of the Combiner Wars line so far, simply for how the combiner torso is formed - the ladder apparatus wraps around the entire figure, pegs into place holding the arms/combiner ports in place better than on OP/Motormaster and then the head pegs into place on the top G1 style (from the ladder).
Alt mode is probably the weakest, especially at the hips - the don't seem to peg in too well on my copy, but it's still a solid, believable airport-style fire engine.
Bot mode is Hotspot dead on. Blue Optimus prime-like head, red chest plate and red strips on his shoulders/legs. Really brings back memories of G1 Hotspot (who was one of my favourite toys as a kid - in fact I think I had all the Protectobots as a kid, but I don't ever recall combining them completely...)
Cyclonus: A surprising retool of Silverbolt in a couple of ways - his head no longer flips forward into the chest, instead simply rotating backwards - the "gap filler" part of the combiner torso flips into place much easier for it.
The heavily retooled parts made the alt-mode almost unrecognisable in comparison - very Cyclonus, and only the robot shoulders give hints that the mould originated with Silverbolt. The wings hold the arms and the legs into place (the legs are tougher to plug in that on SB.)
Again the retooled parts make bot mode quite unique, although due to transformation constraints, he doesn't quite have the long horns that I associate with Cyclones. I don't think he'll replace the RTS version on my Lost Light shelf, but I may stand him beside Mania King. I have to say the shade of purple they chose for this release is impeccable - quite a deep shade, with a gloss hint in parts - much to the contrast of the quite pale RTS version. Big points just for that.
Deluxes: One overall comment, compared to previous waves, the plastic here feels "stiffer" and less malleable, especially on First Aid.
Blades: Easy one up, no real changes from Alpha Bravo apart from a new head (with a nice angry grimace) and paint job. Same pros and cons as A/B.
First Aid: Quite a retool of Off Road - almost all the "shell" pieces are new, along with a new chest piece, only the front of the bonnet and the transformation scheme hint back at Off Road.
As he's no longer a ute style truck and more an ambulance, it seems to me that they've lowered the overall height a little - those windows seem quite small, but the overall bulk of the figure doesn't suffer IMO. As I've mentioned in the past, I wish there was still translucent plastic in use, especially for the light bars, but I'm not taking points off for that.
The legs in bot mode look a little weird with arm shaped cutouts down the sides, but otherwise no faults here - and head sculpt looks straight out of MTMTE - big positives.
Streetwise: Retool of Deadend (apart from Blades, the most obvious one - and even then you've gotta take a good look.) I'm not sure if it's due to the plastic in use, but he comes together in alt and limb mode better than dead end, and the peg holes aren't as loose (big positives for that hand/foot attachment.)
Alt mode, of the protectobots, looks the most "futuristic" - something you'd see in Back to the Future's version of 2015, but not so out of place that he doesn't fit in with the rest of the team. Again those lightbars need translucence....
Again that head sculpt is quite comic accurate from what I can recall, and the bot mode has all the pros and cons (minus the looseness) that apply Dead End.
Rook: The new mould/new character of the wave, first impressions are you would not want to be in his way - in all modes he looks solid, beefy, and would pack one hell of a punch.
Transformation is quite simple, and a bit of fun, but the end result is a bit nondescript. A tapered box on wheels, but I guess that's what SWAT vans are in real life?
Head sculpt looks like a bot wearing an American Gridiron helmet, and there's no doubt of his allegiance with the Autobot sigil smack bang on his forehead. The whole upper front end of his alt mode ends up on his back, but it's not in the way much, and does hint that potential retools in the future could be quite different.
Legends:
Warpath: Deep red repaint of Legends Megatron. Haven't opened as I've already got Deluxe Gen Warpath on my shelf.
Viper: Blue repaint of Powerglide with a new head and big Cobra/Decepticon sigil on his chest. His legs still have trouble coming together for alt/weapon mode, so no real difference from PG.
Groove: My favourite Legends figure of Combiner Wars so far.
His alt mode is a sleeker, modernised version of the G1 toy, but actually has leg and arm articulation in bot mode. Though his legs are a little long in proportion.
His combiner add-on mode beats Blackjack hands down - there's a peg on Defensor's chest that connects to the centre of Groove, and there are pegs on Groove's arms that hold onto Defensor's chest quite well - no chance of him falling off with the slightest touch like with Blackjack/Menasor.
Overall: I might be saying this simply because he's new, but Defensor might be, at least in my opinion, the best combiner so far. Four solid limb bots, the best voyager/legends pair so far and the best overall proportions.
just a few "teaser" shots to get you started.
"Where's the emergency?"
Groove hangin' on
Cyclonus' less than happy face