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Thread: FansProject's Crossfire 2: Bruticus Upgrade

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  1. #1
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    Quote Originally Posted by FFN View Post
    The waist plate is fine for relatively static poses, but being ball jointed means they have a limited degree of movement. Which is why I think it's a piece of crap. If the two side pieces were hinged at the top, they would move up as the thigh moved, like on MP Prime and Gundams.

    As for the backpack/headplate - I can do what you do with force, but I feel as though I am stressing parts whilst doing so (and in any case, the backpack can still detach if Vortex's arms bump into the stored left shotgun).

    Not me. I am not enthused with how tightly-fitting the parts are in vehicle mode. While it looks better and less "gappy" than a real Transformer, the trade off is it's more difficult to get the parts to separate so it can transform.

    Another problem I have (and this goes back to City Commander) is that the CAD modellers didn't round off the corners on edges and such of, so the finished products end up with unnecessarily sharp and pointy corners.
    You seem to be trying really hard to hate this set

  2. #2
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    Quote Originally Posted by kup View Post
    You seem to be trying really hard to hate this set
    I am far tougher on a specifically fan-designed, collector-focused, high-priced toy than I am with a much cheaper toy that was not made with people my age in mind.

    Quote Originally Posted by gdmetro View Post
    This is a valid point, one I never even thought to complain about. I rarely transform FP pieces, for reason, that Im scared to break, chip something, and the value of them. Their designs allow for transformation, but not with the engineering smoothness of Hasbro/Takaras designs- since those are obviously designed for kids and actual play wear.

    I guess just being able to get these upgrades outweighs and masks flaws from my eyes.

    Hopefully these flaws will be improved upon as FP continues to release newer designs.
    Yeah, that's what I mean - they lack the engineering smoothness of transformation in an actual Transformer. Also, peg are a little *too* tight on this - you shouldn't need to use such force to get the shotguns into the backpack for storage, for example. You can possibly pull the entire backpack off whilst trying to extricate the guns.

    But granted. It looks FANTASTIC. Just that they're not quite as playable or as user-friendly as a real Transformer.
    http://www.tfwiki.net, the Transformers Wiki - Serious intellectual discussion about transforming space robots.

  3. #3
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    Quote Originally Posted by FFN View Post
    I am far tougher on a specifically fan-designed, collector-focused, high-priced toy than I am with a much cheaper toy that was not made with people my age in mind.

    But granted. It looks FANTASTIC. Just that they're not quite as playable or as user-friendly as a real Transformer.
    To me the upgraded gestalt is much, much, MUCH more playable than the base toy combiner He now has extended articulation and poseability. He is also much more stable and with multiple weapons which immensely add to the play value. The individual figures also get a lot of play value by having multiple transforming weapons and even upgrades. I wouldn't call the base toy user friendly, the energon weapons and ill thought out joints and weight ratio make it unstable which is something that has been largely fixed with the upgrade.

    Please don't tell me that Powercore combiner Bruticus is the better toy

  4. #4
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    Cheers for the pics Kup, they really show how incredibly articulate they are and how many different poses the hands alone are able to achieve.
    (I especially like the last pic)

  5. #5
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    okay to address the wrist issue:

    Normally the right hand will not be limp down its own but will fall down (thereby limp wrist) when it is holding on to a gun as it becomes heavier than the peg it attaches to can handle


    for purposes of demo pic I have the hand limp down as it would if it was holding a gun...

    a simple modification to this to aid it in keeping the hand straight while holding a gun is by tiptoeing the foot of Explorer a bit so it helps keep the hand in position, really minor...



    hope that clarifies what I meant in the previous posts. Sorry I didn't post much pics Hursty hehehe, kup has it all covered actually.
    Wanted AM partner Vanguard, Myclones Dirge, G1 Victory Leo, e-hobby Dark scream ( the black version), e-hobby Magnificus
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  6. #6
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    I got my set today. Im so happy with it and have had no troubles at all. Swindle and Blastoff are perfect and its kinda sad to combine them. But combined its amazing!!

    Just so easy to put together. Had no stress mark issues and the Cannon backpack took only seconds to put on. Its all love

  7. #7
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    anyone find it hard to pull swindle out from the feet part?? its on very tight!!

  8. #8
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    Quote Originally Posted by liegeprime View Post
    okay to address the wrist issue:

    Normally the right hand will not be limp down its own but will fall down (thereby limp wrist) when it is holding on to a gun as it becomes heavier than the peg it attaches to can handle

    for purposes of demo pic I have the hand limp down as it would if it was holding a gun...

    a simple modification to this to aid it in keeping the hand straight while holding a gun is by tiptoeing the foot of Explorer a bit so it helps keep the hand in position, really minor...

    hope that clarifies what I meant in the previous posts. Sorry I didn't post much pics Hursty hehehe, kup has it all covered actually.
    I am going to try to replicate this limp hand because as you can see, I don't have that at all. I suspect that you are meant to lock the feet in place as my hands are pretty secure in place while holding weapons, etc.

    Edit: I just gave it a try - You are supposed to place the feet like Liege has. Having it 'limp hand' is having the wrist mistransformed. Once you lock it in with the feet, it stays pretty much in place no matter how you pose the hand so this is how it's meant to be.

  9. #9
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    Quote Originally Posted by kup View Post
    I am going to try to replicate this limp hand because as you can see, I don't have that at all. I suspect that you are meant to lock the feet in place as my hands are pretty secure in place while holding weapons, etc.

    Edit: I just gave it a try - You are supposed to place the feet like Liege has. Having it 'limp hand' is having the wrist mistransformed. Once you lock it in with the feet, it stays pretty much in place no matter how you pose the hand so this is how it's meant to be.
    Tried this too!! it works!! wow... and i thought I had a dodgy peg or something. That tight feeling is awesome

  10. #10
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    Quote Originally Posted by liegeprime View Post
    okay to address the wrist issue:

    Normally the right hand will not be limp down its own but will fall down (thereby limp wrist) when it is holding on to a gun as it becomes heavier than the peg it attaches to can handle

    *snip*

    for purposes of demo pic I have the hand limp down as it would if it was holding a gun...

    a simple modification to this to aid it in keeping the hand straight while holding a gun is by tiptoeing the foot of Explorer a bit so it helps keep the hand in position, really minor...

    *snip*

    hope that clarifies what I meant in the previous posts. Sorry I didn't post much pics Hursty hehehe, kup has it all covered actually.
    Awesome pics there Liege, that shows exactly what was in my head of what both yourself and Kup were describing, cheers mate.

    I'll have to see if this is the case with my set when it arrives and in regards to the amount of pics Liege, lol, your not wrong, Kup really did cover almost every pose possible with just the one post.

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