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Thread: War for Cybertron 2

  1. #11
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    27th Dec 2007
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    I want a WfC Slipstream toy.

    And Shockwave.
    Which brings us to where we are today...



  2. #12
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    27th Apr 2010
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    I demand Warpath as a toy. He looks awesome and wouldn't mind either Brawl or Breakdown, especially Breakdown cos he has the best personality.

    Just finishing up the final stage of the game... battling Trypticon. Overall, I enjoyed the game. There were parts that were frustrating (saving Omega... never thought Ratchet could actually die) but overall, enjoyed it...

    Though I do agree that Melbourne House's TF Armada game made Armada good...

  3. #13
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    2nd Jun 2010
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    i am also on the warpath bandwagon..... that would be an awesome toy... ratchet too (wouldnt be hard to retool soundwave as they appear similar)

    i want more WFC toys in general...
    UP UP CRONULLA

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  4. #14
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    14th Aug 2009
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    Quote Originally Posted by Tober View Post
    I want a WfC Slipstream toy.
    there was a really nice slipstream custom using a gundam model i saw a few months back.

  5. #15
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    Quote Originally Posted by kaiden View Post
    there was a really nice slipstream custom using a gundam model i saw a few months back.
    Dang, I missed it. Any idea where it was being shown?
    Which brings us to where we are today...



  6. #16
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    1st Jan 2008
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    This time I hope they improve the colours. The opening cgi scene was bright and vivid but the in game colour was so dull it was almost monochrome.
    MEGATRON Without PRIME is like Bacon without Eggs.

  7. #17
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    29th Dec 2007
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    Quote Originally Posted by Hereticpoo View Post
    This time I hope they improve the colours. The opening cgi scene was bright and vivid but the in game colour was so dull it was almost monochrome.
    I seem to be in the minority but I thought that the color palette of the overall game was fine and diverse but could that be because I was playing the PC version?

    The problem with the game for me was the very generic gameplay which was overall fun with nothing really broken but not much different to 'arcade' style action shooters from years ago.

    For me they have gotten much right to get my attention such as the feel of the game story, characters and world but as far as level design and overall gameplay mechanics go, it is pretty much a 'Been there done that' sort of game.

  8. #18
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    14th Aug 2009
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    Quote Originally Posted by Tober View Post
    Dang, I missed it. Any idea where it was being shown?
    http://www.seibertron.com/transforme...pstream/19976/


  9. #19
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    Quote Originally Posted by kup View Post
    I seem to be in the minority but I thought that the color palette of the overall game was fine and diverse but could that be because I was playing the PC version?
    I agree Kup, it must just be the PC version.
    I'm loving the game, sure it took me a while to get used to the controls, I play Doom/Quake games almost exclusively , and yeah the game sort of is a 'been there/done that' type - but all in all WFC is a great game that plays well and is the best Transformers game bar none.

    My only major gripe with the game is that the PC Version is a fairly lazy console port, mind you that is not the fault of Highmoon Studios but rather parent company Activision, which has a clear and unquestionable Console fetish.
    On a PC game, there is a bare minimum of Graphics and Control customisation options that every game MUST have! - Unfortunately these are completely non-existent on WFC (PC).
    (And if I get forced to use Auto-Aim again in the next game... )

  10. #20
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    27th Apr 2010
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    I have to agree... I love the colours and visuals in the PC version though it feels there is very little difference in animation for the high quality compared to medium still, looks awesome overall...

    I haven't played much 3rd person shooters since Return to Castle Wolfenstine (sp?) but I must say, there isn't anything special about WfC gameplay-wise though the vehicle combat is refreshing.

    Auto-Aim...? How can one do without it?

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