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Thread: Transformers Prime cartoon reviews/comments (spoilers)

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  1. #1
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    Quote Originally Posted by FFN View Post
    While Mainframe's work had much better facial animation (which was their strength), the CG work in Prime is generally better in every other area compared to Beast Wars and Beast Machines.
    Seems we have a difference of opinion.

    Advancement in technology doesn't necessarily mean a better product.
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  2. #2
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    Quote Originally Posted by 5FDP View Post
    Seems we have a difference of opinion.

    Advancement in technology doesn't necessarily mean a better product.
    The thing is CG animation is largely driven by advances in technology. Skill plays a part, of course, but a large part of it is also the hardware, software, time and budget.
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    Quote Originally Posted by FFN View Post
    Skill plays a part, of course, but a large part of it is also the hardware, software, time and budget.
    As someone who has worked in animation skill plays an enormous part in animation. Skill and planning. It's not like an animation studio scans in a storyboard and a computer does the rest. There's still an animator at that workstation acting their guts out.

    No, I'm not confusing mocap with animation. Animators are actors too.

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    Quote Originally Posted by SMHFConvoy View Post
    As someone who has worked in animation skill plays an enormous part in animation. Skill and planning. It's not like an animation studio scans in a storyboard and a computer does the rest. There's still an animator at that workstation acting their guts out.

    No, I'm not confusing mocap with animation. Animators are actors too.
    Too right!

    I remember back in the day of PPMs for Quake 2 & 3 where people animated these things at home for free!, these were the days of pre-skeletal modelling and animation - sure Q3 had it's MD3 clipping system but for Q2 the best PPMs were the ones that had been creatively animated, often having to exploit flaws in the engine and/or employing tricks like hiding objects within objects so as to lessen the burden on the renderer. Some of the things that were achieved were insane!

    Of animation note were the Evil Professor in a wheel chair for Q2 and the Q4 Gladiator for Q3, both were rigged and animated by a bloke, or blokes, going by the net handle BrosGrimm if I remember correctly.
    (I wish I still had these PPMs as they show what talent and skill were required by the Animator to pull them off )

    Things like avoiding clipping issues, applying accurate weighting and mesh deformation require great skill and talent in order to be a top tear animator, abilities I wish I had.

  5. #5
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    i really enjoyed the first 2 episodes as did my 2 kids, the only thing missing was at the start there was no transformers theme song

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    Ive just skimmed over this thread as its getting bigger by the second- So i apologise if ive doubled up.

    I think Cliff death was waaay to violent for a G rating. I wont let my youngins watch it.

    Is it just me-

    or could Cliffjumper and those horns of his be a connection of some sort to Unicron- seeing he does have his blood or whatever they call it running through him?

    I dont think we have heard the last of cliffjumper- But i could be wrong and often am.
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  7. #7
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    i think getting cut in half and left in the massive energon explosion is the end for cliffjumper and would be very suprised if he make another appearence.

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    Quote Originally Posted by SMHFConvoy View Post
    As someone who has worked in animation skill plays an enormous part in animation. Skill and planning. It's not like an animation studio scans in a storyboard and a computer does the rest. There's still an animator at that workstation acting their guts out.

    No, I'm not confusing mocap with animation. Animators are actors too.
    You are too right. I studied Animation and sometimes still do it on the side (I work in a TV station for goodness sake) and I know, its the work of the animators that anything gets done.
    Sure, have the latest 3D program, a great server for rendering and a great workstation helps but its always the animator that has to get it done.

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