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Thread: Favourite Subgroup/gimmick/concept?

  1. #21
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    Quote Originally Posted by rocman12 View Post
    Another big fail to me were the action masters! Optimus Prime & Megatron are ok, but the rest were a waste of money. Not proud to say it, but i do have them all!
    Action Masters are terrible... Transformers that don't transform??? Pppffftt... as a lot of fans have remarked, they were like the "nail that sealed the coffin" for G1.

  2. #22
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    Quote Originally Posted by rocman12 View Post
    Another big fail to me were the action masters! Optimus Prime & Megatron are ok, but the rest were a waste of money. Not proud to say it, but i do have them all!
    Nooo.

    I absolutely LOVE Action Masters.

    Terrific line. Terrific figures.

    I'd love to get more AM homages in modern lines.

  3. #23
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    Mine has to be Predators/Turbomasters. Any toyline that has projectile launchers that are actually strong enough to knock over a transformer has got to be a winner. Thunderclash's gravity fed launchers and Skyquake's "camera guided" carpet bombing have got to be two of the coolest gimmicks ever

    Honourable mentions also go out to micromaster combiners, micromaster bases and combiners in general.

  4. #24
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    Thunder Clash's Mega-Missile launcher gimmick is indeed spectacularly awesome! A real shame that Hasbro USA totally gutted it when they retooled the mould for Machine Wars Optimus Prime.

  5. #25
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    G1 gestalts. I always loved them as a kid but could never afford them. Now I am an adult I am slowly collecting them all.
    HATRED FOR JAMES VAN DER BEEK RISING!

    Still have some stuff for sale. Free pickup at Parra Fair
    http://www.otca.com.au/boards/showthread.php?t=8503

  6. #26
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    favorite gimmick? i'd have to go with trucks with trailers that convert into bases/play sets / power ups for robot mode

    i love them all from landmine ( not quite a truck but you get the point ) to g2 laser prime i think they give so much play-ability which was fantastic when i was younger , and al ot of posability it takes a long time for the figures to get " old" because there is always a different way to have it displayed

    favorite sub group would have to be the seekers i love the way they developed there personalities and really managed to "sell" the same toy over and over by giving it a different personality that makes the toys feel like more than just another repaint

  7. #27
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    Quote Originally Posted by Kapryiath View Post
    favorite sub group would have to be the seekers i love the way they developed there personalities and really managed to "sell" the same toy over and over by giving it a different personality that makes the toys feel like more than just another repaint
    Agreed, although it's a shame that one of the most interesting Seeker personalities - Thundercracker - is also one of the least developed by writers. IDW recently gave him some welcomed character development, but before then he suffered decades of neglect by writers!

    I made this skit back in 2003...



  8. #28
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    Quote Originally Posted by Bartrim View Post
    G1 gestalts. I always loved them as a kid but could never afford them. Now I am an adult I am slowly collecting them all.
    Just because you earn money doesn't mean you're an adult
    New Acquisitions:
    TR Astrotrain, Skullsmasher, & Hardhead
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    G1 Boxes & Cardbacks
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    [COLLECTION] [CREATIVE] [MK COLLECTION]



  9. #29
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    Quote Originally Posted by 5FDP View Post
    Just because you earn money doesn't mean you're an adult
    He can trialed as an adult.

  10. #30
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    It took some thought, but here's mine: the recent trend towards doing repaints and minor retools of new molds/characters into homages to older characters - especially the obscure ones like Skullgrin and Axor. I try not to get multiples of the same mold (with a few exceptions, like the Seekers and Rumble/Frenzy), so those repaints/updates of 'classic' characters mean I have a lot more Classicsverse TFs - of fairly obscure characters no less - than I would otherwise.
    I have to admire it from both the business and engineering perspectives (I mean, Wheeljack and Tracks from the same mold? With distinct-looking robot modes? That's pretty damn cool.), and it's a nice nod to the fandom on Hasbro's part.

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