Quote Originally Posted by Hursticon View Post
Personally, I see the argument that games have you actively participating, where as movies/video you don't actively participate as a bit of a weak one.

The reason being is sure, on a video game you can actively choose to do something violent which essentially puts one in the first degree, But I put it to you that watching a movie/video is equally as bad because whilst you may not be able to interact with the event, you're still choosing to watch it and that makes you an accessory to the fact or at the very least a witness that has done anything to stop it.
I disagree, after you've consciously turned on the game/movie, a movie uses lower, subconscious brain functions (sit and watch), while a game uses higher brain functions (plan, process and execute). Watching a movie has the outcome pre-determined no matter what you consciously choose on the outset. In a game you have to choose to kill/injure, and how to do it.
Which is why it probably wouldn't be a good idea to have a developing brain instinctively planning, processing and executing violent tendencies, as opposed to just watching it happen (like on the news).
We keep having people with developed brains saying that most people can tell the difference between a game and reality, which may be true for most people, but my point was why people who know the difference choose to enact violent tendencies for fun. As well as suggesting that a developing brain (usually the key gaming demographic) and violent games that are getting closer and closer to real-life visually, maybe aren't a good combination.