Oh boy, this is going to be an interesting one then, and to give you some room to edit and rephrase, I'm not going to quote what you just said .

Captain Power was a MASSIVE project budget wise, between Mattel Toys and Landmark Entertainment that was unfortunately killed off by politics.

Brought out in 1987, Captain Power and the Soldiers of the Future was a cross between Centurions and Terminator.

The TV show intro can be found here:

http://www.youtube.com/watch?v=M678PVOf5F0

The intro to the series is as follows:

Earth, 2147. The legacy of the Metal Wars, where man fought machines—and machines won.
Bio-Dreads—monstrous creations that hunt down human survivors...and digitize them.
Volcania, center of the Bio-Dread Empire; stronghold and fortress of Lord Dread, feared ruler of this new order.
But from the fires of the Metal Wars arose a new breed of warrior, born and trained to bring down Lord Dread and his Bio-Dread Empire. They were "Soldiers Of The Future"--mankind's last hope.
Their leader--Captain Jonathan Power (Dunigan), master of the incredible Power Suits, which transform each soldier into a one-man attack force.
Major Matthew 'Hawk' Masterson (Peter MacNeill), fighter in the skies.
Lieutenant Michael 'Tank' Ellis (Sven-Ole Thorsen), ground assault unit.
Sergeant Robert 'Scout' Baker (Maurice Dean Wint), espionage and communications.
And Corporal Jennifer 'Pilot' Chase (Jessica Steen), tactical systems expert.
Together they form the most powerful fighting force in Earth's history. Their creed: to protect all life. Their promise: to end Lord Dread's rule. Their name: Captain Power And The Soldiers Of The Future!
The series was co-written by Larry DiTillio and J. Michael Straczynski and each episode cost roughly a million dollars to make, while arguably being one of the first shows ever to use entirely CG characters (the biodreads).

The show sadly was about 20 years ahead of its time and paid the price for it. Much like Babylon 5, Straczynski had a 4 year storyline planned with similar complexity.

The toys were also revolutionary. While the figures were 3 3/4" much like GI JOEs, but with straight arms and no waist articulation, the toys were the first truly interactive toys.

While a few of the toys were motorised, the majority of them were designed to be interactive with the show, each other and a set of training tapes (pictured in the OP). The way it worked was that each interactive toy doubled as a light gun, with an infrared lamp, an infrared sensor and a score counter.

The score counter started at 20 and decreased or increased depending on whether you took or scored a hit based on what might have been happening in the show or on the training tape at the time.

When the score counter dropped to zero on the Interlocker, the Powerjet or the Phantom Striker (which I'm still missing), the cockpit would eject.

With the Powerbase playset, it was more involved:




When the counter dropped to 15, one of the 2 gun emplacements "blew up" (an ejector mechanism forces the figure and mountain face/turret for the emplacement out of the power base). At 10 points, the other turret blew up. At 5 points, a large hole gets blown in the front of the base (a large panel at the bottom of the power base gets ejected with another smaller panel). At 0 points, the seats around the control centre computer violently shake back and forth, throwing the figures out of their seats.

The other exception to this was the Energizer, which for the 1st 15 seconds, reduces the score counter of anything within its field. However after that 15 seconds, it actually increases its score.

Of the toys, the hardest to get hold of are the Blastpak1200 and the Anti-Personnel Patroller, with limited amounts of them surfacing.

The show is set for a resurgence, with an official DVD release coming at the end of the year, with a new toyline possibly to follow.