My Transformers Collection (24/01/12) - My Soundwave Collection (04/02/13) - My Wants List (20/08/2013)
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Continuing their month long charge, Gameinformer.com have another article for us today entitled - True to Form: Safeguarding The Transformers License.
This article has Matt Tieger (Game Director at High Moon Studios) and Aaron Archer (Hasbro Vice President of Intellectual Property Development) discussing the licensing and intellectual property development with regards to Transformers: War for Cybertron & Fall of Cybertron, covering the following areas:
- The creation of the first game.
- Game narrative.
- Managing Transformers lore.
- Scripting a game.
- Creative limits.
- Designing characters.
- The War for Cybertron toys.
- Dinobots.
Pic Mirrored Courtesy of Gameinformer.com:It may seem strange for a toy brand to have its own encyclopedia of chronicled narrative. Properties like Barbie, Hot Wheels, or LEGO aren’t known for their large wealth of fiction, for example. One of the first toy properties to pioneer the concept of branching off into additional media was Hasbro’s Transformers. Since the franchise was first introduced into the world in 1984, the brand has constantly been reinvented for different markets and audiences.
High Moon’s Transformers: War for Cybertron was significant in that it translated the core Transformer’s concepts into an entertaining game. Few licenses are able to safely make this transition. We sat down to talk with High Moon game director Matt Tieger and Hasbro vice president of intellectual property development Aaron Archer about how they avoided traditional licensing pitfalls and what they learned that will make the upcoming Transformer: Fall of Cybertron even better.
My Transformers Collection (24/01/12) - My Soundwave Collection (04/02/13) - My Wants List (20/08/2013)
Follow me on Twitter: @Hursticon & Instagram: @Hursticon
Some bad news for as PC gamers:
Source:PS3 and Xbox 360 are the only confirmed platforms. PC is highly unlikely due to resources.
http://twitter.com/#!/HighMoonStudio...73936517648384
It works like this for me:
No PC game = No buying and that includes toys (unless I can repurpose)![]()
My Transformers Collection (24/01/12) - My Soundwave Collection (04/02/13) - My Wants List (20/08/2013)
Follow me on Twitter: @Hursticon & Instagram: @Hursticon
Got the magazine today, and was surprised that they featured Vortex in the article (along with the other characters already mentioned). They also showed the new forms of Optimus and Megatron.
Gameinformer.com have just produced their latest article on the upcoming game, Transformers: Fall of Cybertron.
Entitled 'Creating the Soundscape of Transformers'; the article details how High Moon Studios approaches making the sounds for their Transformers games whilst also giving a demonstration, we also get the chance to see Peter Cullen recording lines for the upcoming game.
Also, Gameinformer.com will be having a special guest on their upcoming Podcast (This coming Thursday/Friday for those of us in Oz); none other than Game Director Matt Tieger and Gameinformer are giving you the chance to submit some questions to Tiege - If you're interested in asking a question about Transformers: Fall of Cybertron?, head here and post your questions in the comment section at the bottom of the page.![]()
My Transformers Collection (24/01/12) - My Soundwave Collection (04/02/13) - My Wants List (20/08/2013)
Follow me on Twitter: @Hursticon & Instagram: @Hursticon
I'd get the toys even if I didn't get the game. I play with the toys WAY more anyway.![]()
Sticking with their coverage of the upcoming game, Transformers: Fall of Cybertron from High Moon Studios, Gameinformer.com have just released their latest article; Larger Than Life: Designing Fall of Cybertron's Set Piece Moments.
Checkout the latest article and subsequent video with High Moon's Cinematic Designer - Neil Carter, by clicking on the link.Two competing storytelling philosophies exist in video games. One states that a game should be filled with a series of scripted cutscenes that narrate an overarching plot. The other believes a game should never take control away from a player, thereby creating a kind of simulated fiction where the player is mobile actor. In Transformers: Fall of Cybertron, developer High Moon is aiming for this second approach. It hopes to offer players some measure of control even during scripted sequences. But telling a story this way is no simple task.
*Pic Mirrored Courtesy of Gameinformer.com:
My Transformers Collection (24/01/12) - My Soundwave Collection (04/02/13) - My Wants List (20/08/2013)
Follow me on Twitter: @Hursticon & Instagram: @Hursticon
Shockwave looks a bit Binaltechesque with those wingalings on his backalack.![]()