Results 1 to 7 of 7

Thread: Transformers Concept designs by Alexander Kubalsky

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Join Date
    24th May 2007
    Location
    Brisbane
    Posts
    38,239

    Default Transformers Concept designs by Alexander Kubalsky

    Some interesting concept and transformation drawings of a selection of Transformers Alexander Kubalsky was involved in, in recent years.

    I particularly like the Hound transformation diagram, showing exactly how the parts would need to be designed in order to work.

    Some keen eyed people will note that he's actually Australian, and was working at TakaraTomy on Transformers (the Hasbro "designers" send over basic concepts & modes, and the Tomy designers actually create the transforming figures). Not sure why he's no longer with Tomy though, as it was nice to know that an Australian had broken right into the "inner sanctum" of Transformers toy creation.

  2. #2
    Join Date
    2nd Mar 2010
    Location
    Dapto
    Posts
    12,777

    Default

    Added the fact that he had a big hand in shaping the Classicsverse line which has gone on to be one of HasTakTom's most widely successful recent TF lines IMO.
    Of interesting note is that he designed ROTF Brawn/Outback, Alexander would definitely be a rather interesting person to interview on the subject that's for sure.

    He did a thoroughly excellent job with both Classicsverse Mirage and Hound, but I find it somewhat humorous though is that his notes on the bottom of HFTD Seaspray does little to help one decide whether the figure should end up on a Movieverse or a Classicsverse shelf...

  3. #3
    Join Date
    27th Dec 2007
    Location
    Sydney NSW
    Posts
    37,780

    Default

    Quote Originally Posted by griffin View Post
    Not sure why he's no longer with Tomy though, as it was nice to know that an Australian had broken right into the "inner sanctum" of Transformers toy creation.
    According to TFwiki he's now working for Warner Brothers Animation as a toy and prop designer.

  4. #4
    Join Date
    1st Jan 2008
    Location
    Sydney
    Posts
    2,327

    Default

    I think being able to design transformations of figures takes conceptual skills to a whole new level...

  5. #5
    Join Date
    2nd Mar 2010
    Location
    Dapto
    Posts
    12,777

    Default

    Quote Originally Posted by Sam View Post
    I think being able to design transformations of figures takes conceptual skills to a whole new level...
    Couldn't agree more, especially when tasked with reproducing a character who's original toy mold has been lost to the ages as with Classicsverse Mirage.

    @Goki: That explains the Batman stuff then.

  6. #6
    Join Date
    24th May 2007
    Location
    Brisbane
    Posts
    38,239

    Default

    Quote Originally Posted by Sam View Post
    I think being able to design transformations of figures takes conceptual skills to a whole new level...
    Indeed. When comparing the concept images from the Hasbro "designers" to what the Japanese designers produce, it's like comparing a pre-school crayon drawing to a Picasso. One maybe giving direction and nice looking animation models of characters and toy gimmicks, but I think TakaraTomy could create Transformers toys without Hasbro (could anyone easily say Hasbro could do the same without TT though?).

  7. #7
    Join Date
    2nd Mar 2010
    Location
    Dapto
    Posts
    12,777

    Default

    Quote Originally Posted by griffin View Post
    One maybe giving direction and nice looking animation models of characters and toy gimmicks, but I think TakaraTomy could create Transformers toys without Hasbro (could anyone easily say Hasbro could do the same without TT though?).
    I think this'll answer your question.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •