Quote Originally Posted by Sky Shadow View Post
Going by that definition (to be able to move), what complete G1 toys have only one or two points of articulation?
Rethinking the concept of articulation as any 'moving parts' with TFs, I can see that it is possible that some would see it relating to all moving parts on the entire toy, even ones used for transformation. As such, this would pretty much mean every convertable figure has at least 5 moving parts (even Throttlebots, who have wheels, fold out arms and fold open hoods and feet).

But taking it from the view of its robot mode, which most evaluate when referring to a Tranformers toy's level of articulation, I'd see it as moveable parts of the robot, in robot mode, for the robot mode. In other words, joints used for posing, play and display.

Just had a quick look over my collection for Gen1 figures with 2 or less points of articulation for the robot in robot mode.
Even still, I'm allowing for joints that wouldn't even be used as posing joints (fold-out heads, fists and feet) due to the unuseable range of movement.

Starscream
Thundercracker
Skywarp
Huffer
Hound
Sideswipe
Blitzwing
Astrotrain
Red Alert
Ramjet
Thrust
Dirge
Mixmaster
Topspin
Twintwist
Warpath
Seaspray
Cosmos
Broadside
Groove
Streetwise
First Aid
Blades
AirRaid
Fireflight
Slingshot
Skydive
Dragstrip
Wildrider
Breakdown
Deadend
Pipes
Runabout (zero points of articulation... not even qualifying as an action figure?)
Runamuck (ditto)
6 Throttlebots (ditto)
4 small Technobots
4 small Terrorcons
Battletrap
Flywheels
Quickmix
(Grandslam)
(Raindance)
3 Sparkabots
3 Firecons
Hosehead
Powermaster Optimus Prime (as fully suited figure)
Tentakil
Nautilator
3 Triggerbots
3 Triggercons
Various Pretenders and Micromasters.