With trypticon and omega supreme as characters how can it not be great? haha
Here's hoping that gameplay is not a P.O.S and a fanboy game.
With trypticon and omega supreme as characters how can it not be great? haha
Here's hoping that gameplay is not a P.O.S and a fanboy game.
HATRED FOR JAMES VAN DER BEEK RISING!
Still have some stuff for sale. Free pickup at Parra Fair
http://www.otca.com.au/boards/showthread.php?t=8503
HATRED FOR JAMES VAN DER BEEK RISING!
Still have some stuff for sale. Free pickup at Parra Fair
http://www.otca.com.au/boards/showthread.php?t=8503
It's very good and flexible when it comes to implementation like all of it's predecessors. Arkham Asylum uses the Unreal engine for example.
Unreal Engine has become a bit of a standard in game developing due to its alleged flexibility. The Quake III and Doom 3 engines lost to it as an standard as they were much more limited when it came to large environments and multiple characters on screen.
I too doubt they would be playable characters, but it'd be a nice (and fairly awesome) change if there was a level in each campaign where you could be the city formers, with a goal to destroy or defend an area from swarms of enemies.
Must resist urge to replay TF game on PS2, trying to finish Assassins creed II!
Looking For: Wreckers Saga TPB Collection (with Requiem)
New Acquisitions:
TR Astrotrain, Skullsmasher, & Hardhead
Scouting For:
G1 Boxes & Cardbacks
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[COLLECTION] [CREATIVE] [MK COLLECTION]
restraining self till game footage/play
HATRED FOR JAMES VAN DER BEEK RISING!
Still have some stuff for sale. Free pickup at Parra Fair
http://www.otca.com.au/boards/showthread.php?t=8503