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Thread: War for Cybertron Extended Trailer!

  1. #41
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    With trypticon and omega supreme as characters how can it not be great? haha

    Here's hoping that gameplay is not a P.O.S and a fanboy game.

  2. #42
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    Quote Originally Posted by Vector Prime View Post
    I've lost count of how many times I've watched it already

    Dunno, but that would be very cool... something like Gears of War but with TFs would be awesome
    Same I've lost count of how many times I've watched it. I like the idea of a TF game run of the gears of war engine. That would totally rock.
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  3. #43
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    Quote Originally Posted by Bartrim View Post
    Same I've lost count of how many times I've watched it. I like the idea of a TF game run of the gears of war engine. That would totally rock.
    I could be wrong but I thought I heard somewhere that they were using the Unreal Engine.

  4. #44
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    Quote Originally Posted by kup View Post
    I could be wrong but I thought I heard somewhere that they were using the Unreal Engine.
    Yeah I just read that on the wiki. I'm not too familiar with it. What is everyone's general consensus?
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  5. #45
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    Quote Originally Posted by Bartrim View Post
    Yeah I just read that on the wiki. I'm not too familiar with it. What is everyone's general consensus?
    It's very good and flexible when it comes to implementation like all of it's predecessors. Arkham Asylum uses the Unreal engine for example.

    Unreal Engine has become a bit of a standard in game developing due to its alleged flexibility. The Quake III and Doom 3 engines lost to it as an standard as they were much more limited when it came to large environments and multiple characters on screen.

  6. #46
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    Quote Originally Posted by kup View Post
    It's very good and flexible when it comes to implementation like all of it's predecessors. Arkham Asylum uses the Unreal engine for example.

    Unreal Engine has become a bit of a standard in game developing due to its alleged flexibility. The Quake III and Doom 3 engines lost to it as an standard as they were much more limited when it came to large environments and multiple characters on screen.
    Would be good to have the Unreal Engine, it works well. I recently bought the Unreal collection and haven't had a problem. Plus it's fun

  7. #47
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    Quote Originally Posted by Bartrim View Post
    I don't know if Omega and Trypticon will be playable characters. I would say they would be boss characters like Tidal Wave in the Armada game on PS2
    I too doubt they would be playable characters, but it'd be a nice (and fairly awesome) change if there was a level in each campaign where you could be the city formers, with a goal to destroy or defend an area from swarms of enemies.

    Must resist urge to replay TF game on PS2, trying to finish Assassins creed II!
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  8. #48
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    Quote Originally Posted by i_amtrunks View Post
    Must resist urge to replay TF game on PS2, trying to finish Assassins creed II!
    Give in to your urge
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  9. #49
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    restraining self till game footage/play

  10. #50
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    Quote Originally Posted by i_amtrunks View Post
    I too doubt they would be playable characters, but it'd be a nice (and fairly awesome) change if there was a level in each campaign where you could be the city formers, with a goal to destroy or defend an area from swarms of enemies.

    Must resist urge to replay TF game on PS2, trying to finish Assassins creed II!
    That would be a pretty cool idea now that you mention it.

    Give in to your urge... I already have. I'm also playing ROTF quite a bit too now
    HATRED FOR JAMES VAN DER BEEK RISING!

    Still have some stuff for sale. Free pickup at Parra Fair
    http://www.otca.com.au/boards/showthread.php?t=8503

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