Quote Originally Posted by Hursticon View Post
Just out of curiosity dude; what is it about 'Character Specific Levels' that deters you so?
Not speaking for SharkyMcshark, but for me, I have an issue as 'character specific levels' have a tendency to not be all that good in in any one sense.

they are essentially designing 3 or 4 different types of games for each level, which usually amounts to none of them being all that good. DOTM was 'character specific levels' and some of theose totally sucked. Mirage/Dinos level was one I found especially tedious. Half assed stealth like gameplay because it was limited to the controls of a shooter from the start. What they should do is concentrate one one style fo gameplay and work that so its awesome, chuck in a couple of set pieces for wow factor, add the odd different skill for characters and we'd be away.

Character specific levels = Jack of all trades, master of none.

Moving on.

I see Metroplex is an indirectly controlled character. Erm, so you have no control over him at all then. Man it pisses me off that people chuck in 'buzz words' and other BS and it ends up making the meaning harder to decipher.

So, metroplex has gone from being a character the Prime controls to one that is uncontrollable in less than a week. By that scale he should have disappeared from the game by the time it's released.

I am curious to see how they use the triple changing thing. And if Vortex's triple changing abilities changes him from a helicopter to a jet and the jet is just the boost mode for the helicopter, I will have two instances of BS and Buzz words clouding meaning...

Nolan North. Not always a good thing.... Everytime I hear CJ talk, am I gonna think of Nathan drake?

Still have to watch the vidoes and I have no doubts about the fact that I will buy this game.