Every shooter style game from the conferences looked more like walking simulators to me.
I wish there'd be a resurgence in old school FPS game design that was more about levels with secrets and hidden areas than the spectacle of just being there.
Every shooter style game from the conferences looked more like walking simulators to me.
I wish there'd be a resurgence in old school FPS game design that was more about levels with secrets and hidden areas than the spectacle of just being there.